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Price's 'Swift Ironhelm' Martyr Chorus
MixedLetters 2 months ago
 Price's 'Swift Ironhelm' Martyr Chorus
 Zealot Build - Warhammer 40k: Darktide 

 Price's 'Swift Ironhelm' Martyr Chorus
 Zealot Build - Warhammer 40k: Darktide 

Horde-Clear
Anti-Special
Anti-Elite
Crowd Control
Frontliner
Melee
Allrounder

Weapons

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Ironhelm Mk IV Thunder Hammer
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Ironhelm Mk IV Thunder Hammer
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Penetration
[60/80]%
First Target
[80/80]%
Crowd Control
[80/80]%
Defences
[80/80]%
Damage
[80/80]%
10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Maniacs)
Headtaker

Headtaker

3.5-5% Strength for 3.5s on Hit. Stacks 5 times.

Momentum

Momentum

Hitting at least 3 enemies with an attack, restores 12-15% toughness.

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Zarona Mk IIa Quickdraw Stub Revolver
Transcendant
Zarona Mk IIa Quickdraw Stub Revolver
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Penetration
[80/80]%
Reload Speed
[60/80]%
Critical Bonus
[80/80]%
Damage
[80/80]%
Mobility
[80/80]%
10-25% Damage (Carapace Armoured Enemies)
10-25% Damage (Unyielding Enemies)
Hand-Cannon

Hand-Cannon

30-60% Rending on Critical Hit.

Surgical

Surgical

10% Critical Chance for every 0.3-0.45 second while aiming. Stacks 10 times. Discharges all stacks upon firing.

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Curios

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Blessed Bullet
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Blessed Bullet
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+1 Wound(s)

+1 Wound(s)

+1-4% Combat Ability Regeneration
+2-5% Toughness
+5-20% Damage Resistance (Bombers)
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Blessed Bullet
Transcendant
Blessed Bullet
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+1 Wound(s)

+1 Wound(s)

+1-4% Combat Ability Regeneration
+2-5% Toughness
+5-20% Damage Resistance (Gunners)
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Blessed Bullet
Transcendant
Blessed Bullet
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+1 Wound(s)

+1 Wound(s)

+1-4% Combat Ability Regeneration
+2-5% Toughness
+5-20% Damage Resistance (Gunners)
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Talents

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Description

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Same concept behind this as Adora's Evis variant, this was created with the idea of 'making a Ad clear hammer build that uses Thy Wrath Be Swift'. It functions rather well, not as ability heavy due to needing to use Martyr's Purpose (though you could forgo attack speed for backstabs, but I didn't think that would happen that often either), but you still get the chorus'es when you need them, and otherwise just spam heavies into the wave and knock everything over, while continually gaining a good bit of toughness every kill, and being unstunnable (which greatly helps the thunderhammer). 

Revolver for pot shotting long range targets and dropping armor when needed, since the ironhelm doesn't do nearly as well against that. Stun Grenade for when you need chorus but it isn't up yet, and you don't want to/don't heave the health to wait for it to come back. (revolver also becomes pin point accurate while hip firing with Dance of Death, so that's nice). 

2 months ago