Veteran
1-2 Extra Chained Energised Hits and 2.5-10% Impact on Energised Hits.
5-8% Strength for 4.5s on Kill. Stacks 5 times.
5-8% Strength for every shot fired during continuous fire. Stacks 5 times.
Increased Charge Speed scaling inversely with Heat Level.
Dreg GunnerScab Gunner Scab Shotgunner Scab Shooter Reaper Scab Sniper Dreg Tox Flamer Scab Flamer Dreg Tox Bomber Scab Bomber Scab Trapper Dreg Stalker Scab Stalker
Three toughness as they synergize with your talents. Stamina is bad on vet and trying to fix that is a waste IMO, but if you want a stamina curio a TRUE +3 stamina curio is power 410, anything less will actually be +2 in a real game. One Health curio will allow you to survive a sniper shot, while +5% health allows you to survive a Poxburster.
Perks:
It's fun & cool
NEVER CHARGE IT. It actually doesn't do more damage because it uses more ammo, also you'll go BOOM. If you want to ensure a one shot on a stationary unsuspecting enemy like a reaper, it's Justified. The downside is having two awful dodges and the occasional long reload, the reload can easily be animation canceled by just swapping weapons which significantly reduces the reload time. The first weapon swap you do right as the ammo counter changes to 0 when magazine is removed, the second is after the new magazine is inserted and finally the third is when the ammo counter changes to full.
Blessings:
The fourth light attack is a strike down and can be energized if you light swing once then energize and keep swinging but it's not very practical. The energized push attack and the first follow up attack are strikedowns that do high single target damage. These two attacks should be your main attacks for single targets, the third swing is also energized but a cleave attack. Manage your stamina though as it's a defense tool too (like pushing aPoxburster away).
Currently the best option as it increases the whole teams ammo economy significantly throughout the game. It also has easy access to Catch a Breath which was recently buffed making toughness regeneration very good.
The best survival ability for you and your team. Regain all your toughness and staggering all and any enemy around you is powerful. Add Duty and Honour to it and it becomes easy mode. Gold toughness occurs when you overcap toughness and is very strong as it protects you from taking any health damage and prevents corruption, making threats like thePoxburster just an inconvenience.
Every 10 seconds your ENTIRE team gets a 20% damage increase to a single target. With bosses appearing frequently and in numbers this talent becomes extremely valuable as bosses can easily cause your team to get separated and overwhelmed. When there are no bosses the extra damage allows you to quickly kill an enemy like a Bulwark ReaperCrusher or take out an The Encroaching Garden buffed enemy. It can also allow you to one body shot most specialists.
https://www.nexusmods.com/warhammer40kdarktide/mods/374. A very nice QoL mod that allows you to consistently apply 5 stacks to targets without having to think about it, but will never be as good as manually doing it as it does erase your stacks occasionally. Be sure to set a delay and don't override manual tags.
https://www.nexusmods.com/warhammer40kdarktide/mods/447. Allows you to see all ammo and crates through walls (settings need altered) so you can maximize the amount of ammo you get and ensure medical & ammo crates are looted, just be quick with it, no one wants to wait for you to loot while spawning specialists, though you'll get even more ammo from killing them.
If you don't like something or want to change something here are some good alternative talents that I've tested.