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 Ogryn Build - Warhammer 40k: Darktide 

 Trust me bro
 Ogryn Build - Warhammer 40k: Darktide 

By MrsRude

Class

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Weapons

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Krourk Mk VI Cleaver
Transcendant
Krourk Mk VI Cleaver
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Cleave Damage
[60/80]%
Penetration
[80/80]%
First Target
[80/80]%
Damage
[80/80]%
Mobility
[80/80]%
10-25% Damage (Carapace Armoured Enemies)
10-25% Damage (Unyielding Enemies)
Unstoppable Force

Unstoppable Force

Fully Charged Heavy Attacks ignore Enemy Hit Mass and have +10% Damage.

Thrust

Thrust

Up to +20% Strength based on the charge time of your heavy attacks. Stacks 3 times.

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Foe-Rend Mk II Ripper Gun
Transcendant
Foe-Rend Mk II Ripper Gun
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Ammo
[60/80]%
Collateral
[80/80]%
Stability
[80/80]%
Range
[80/80]%
Damage
[80/80]%
10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Unarmoured Enemies)
Inspiring Barrage

Inspiring Barrage

+4% Toughness for every 10% of magazine spent during continuous fire. Stacks 5 times.

Blaze Away

Blaze Away

+8% Strength for every 10% of magazine spent during continuous fire. Stacks 5 times.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+2-5% Toughness
+5-20% Damage Resistance (Gunners)
+6-12% Stamina Regeneration
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+2-5% Toughness
+5-20% Damage Resistance (Gunners)
+6-12% Stamina Regeneration
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+2-5% Toughness
+5-20% Damage Resistance (Gunners)
+6-12% Block Efficiency
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This build was last updated before the Bound by Duty patch, the talent tree may be incorrect or broken.

Talent Tree

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Description

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Build notes:
My personal build that if you're on my friends list you've almost definitely seen me use. If for whatever reason this makes it past my friends list, hi weirdos. Basically functions as slayer with a gun, be brave, dodge well, and you got this. Playing mobile and aggressive is highly encouraged or else you may struggle to leverage the strengths of this build appropriately.

With the introduction of No Stopping Me! providing a huge mobility buff in the rework update, it's become the cornerstone of a lot of high performing Ogryn builds, mobility good.

On that note: Cleave damage dumped on knife because its pretty irrelevant, mobility up to zooom zooom zoom.
In other words: In this build I prioritize the knife's other damage stats Damage, Penetration, and First Target over cleave damage and opt into Mobility instead. In hyperdense poxwalker situations it doesnt make much difference one way or another. In a hyperdense mixed horde/elite situation, your main elite damage on targets past your primary is going to be your bleed damage applied by Batter.

Knife Notes:

Your BNB is heavys, but don't forget your phenominal push attack for quick interrupts, picking off specials, or making a safe opener. This push attack chains into Heavy 2 (Leftside horizontal sweep) or light 2 (Leftside horizontal sweep)
This particular knife's anti-armor/Single target combo is Push (NOT push attack) charge your strikedown heavy, and if you can you can get that lil poke light attack in there to. So to notate it: P-> H3 -> L3 repeat.
Generally you'll want to just heavy to apply maximal bleed stacks to a crusher or bulwark pack rather than trying to ST nuke them. With Dominate and some other passive rending from the tree this bumps bleed damage up in these circumstances enough to be a relevant choice. This is also where the inclusion of the Unstoppable Force blessing on the knife comes in. Despite the tooltip saying fully charged heavies, this allows all heavies to cleave through Carapace/Bulwark Shields. Crusher, Rager, Bulwark packs all go down with relative ease, just keep attacking, learn your dodge dancing and make sure you're slide dodging a lot.

SLIDE DODGE GOOD: With the inclusion of the Barge talent off of Slayer being introduced to Ogryn baseline you can use it aggressively to control a horde. I'm not gonna do a writeup on horde dynamics here but like, pushing good. Slide dodge forward when approaching, charge heavies and laugh at puny gunners being turned to goo.

Ripper Notes:
Ammo dumped to lower the Magazine % threshhold. This makes Inspiring Barrage and other % based Blessings trigger every shot rather than every other shot. This is very good for you, especially in hectic firefights. OR if you're just low on toughness and could use a top of but there's no enemies around, literally just shoot the air a sec it helps.

Can Opener ignored due to knife buffs.

Major change on the ripper with the most recent buff is gonna be its braced shots being buffed to parity with its hipshot. Basically braced fire good now use braced fire if you're taking down multiple specials, gunners that are awkward to charge to, covering the rear as your team pushes forward. Its VERY versatile.

All rippers are good now, I personally like the 2 for ammo efficiency on braced fire. 5 dumps real fast and is still a stellar option. 6 is also a stellar option if you like the headshot aspect and don't mind the Burst Fire braced vs the other 2 rippers' full auto.

8 months ago