Table of Contents
Class
Weapons
Curios
Talent Tree
Description
+++THE GUIDE+++
HAVOC 40 capable
A powerful yet easy to use build. While using this build you have great damage, amazing tankines and great crowd control. This build is havoc 40 tested and works really well, trivializing the game.
HOW TO USE
MELEE WEAPON
The "Brunt's Basher" Mk IIIb Bully Club competes for ogryns strongest weapon thanks to great damage, crowd control and can turn nearly unkillable. It uses primarily light attacks which thanks to being fast and having decent attack angles make them versatile against any target. Confident Strike allows you to not worry about getting hit, with how much toughness it generates while using lights. Skullcrusher works great with how much stagger this weapon dishes out buffing your damage to respectable level. Flak and carapace perks help with armored elites which are the weapons biggest (albeit still small) weakness.
Other weapons worth taking:
- Karsolas Mk II Delver's Pickaxe - a decent option better if you want better single target damage. Blessings: Headtaker, Slaughterer perks: Flak, carapace.
- Krourk Mk IIa Cruncher - solid competitor to the pickaxe. Good or better at most things the pickaxe is but often relying on having to fully charge the heavy attacks makes it slightly harder to use. Blessings: Unstoppable Force, Limbsplitter perks: flak, carapace, unyielding.
- Krourk Mk IV Cleaver - another versatile choice though a bit more complicated while not being much better than the club. Blessings: Tenderiser, Slaughterer perks: Flak, carapace.
RANGED WEAPON
The Lorenz Mk VI Rumbler is ogryns best choice for dealing with crowds of elites and monsters. It has great ammo sustain especially with Survivalist. Adhesive Charge buffs damage against enemies that are most dangerous and helps with sticking to them. Shattering Impact help a lot in havoc where the amount of enemies is very high but is decent even outside of it, other than these two you can also use Shattering Impact.
Other weapons worth taking:
- Achlys Mk II Heavy Stubber - good option for sniping specials and gunners. Other marks are also not bad. Blessings: Surgical, Opening Salvo perks: unyielding, carapace.
- Lorenz Mk VII Thugshot - the best special sniping tool on ogryn, but not much else. Great damage and ammo economy. Blessings: Run 'n' Gun, Pierce perks: maniac, flak, unyielding.
- Lorenz Mk V Kickback - same as the stubber nut with less ranged and more damage up close. Blessings: Blaze Away, Surgical, Pierce perks: maniacs, reload speed, unarmored.
- Foe-Rend Mk II Ripper Gun - weakest of the bunch but still a fun alternative. Blessings: Cavalcade, Blaze Away, Can Opener perks: flak, unyielding.
SKILL TREE
BLITZ
Frag Bomb is an amazing panic button to help you deal with potentially run ending situations. Most often you'll be the only one needing grenade boxes so don't be afraid to use it if you see big group of elites.
Big Friendly Rock is good to help you with special sniping and dealing with mutants which are a big threat to you as ogryn.
Bigger Box of Hurt decent option to help you make more room. Being able to temporarily stagger everything is great to help you secure revives.
AURA
Bonebreaker's Aura mostly helps you but the additional damage is good nonetheless.
Stay Close! only ever better if you're not using the club and struggling to stay alive
ABILITY
Indomitable is a powerful ability that grants you more damage thanks to Pulverise, crowd control and buffs to your melee form Stomping Boots and trample. Due to its short cooldown you should use it often especially in higher difficulties where Bruiser is active most of the time.
It can be used for mobility especially with Get Stuck In.
KEYSTONE
Heavy Hitter is probably the best keystone for this build due to the fact that the bulk of a it's power lies in melee. Don't Feel a Thing makes all the toughness generation even better. Bonus attack granted by Just Getting Started! is always great and extra cleave from Great Cleaver helps you a lot in havoc with denser hordes but even outside of that is also good for stacking more bleed on enemies.
REST OF THE TREE
- Soften Them Up - amazing talent due to also working for your teammates. Always take it.
- Smash 'Em!/The Best Defence - two great nodes for generating toughness. Due to how easily you can get them both you want them both in most builds.
- Heavyweight - great talent for both surviving and dealing with ogryns. You want pretty much always due to giving access to two great talents.
- Payback Time - another amazing talent due to the fact that it should be always active while fighting. Always take it.
- Pumped Up - an ok talent by itself turned very good thanks to Slam. if you can try to have them both at all times.
- Strongman - depending on your teammates and how quickly they can kill stuff this talent can range from good to just fine. Taking it mainly because I want Indomitable.
- Strike True - an ok talent taken mostly for the talent below it.
- Batter - a must have in most builds due to how good bleed is. Immensely helps with horde clear monstrosities and elites.
- Frenzied Blows - it always active in melee and more attack speed is always good.
- Delight in Destruction - this talent makes Batter even better. Because you apply bleed with all melee attacks this will always be active and 30% less damage taken is always welcome.
- Dominate - this talent helps a bit with armor and has good uptime(once more depending on your teammates).
- Bruiser - a must have in every build. Cooldown regeneration is always really good and because it works when allies kill the elites it has a lot of uptime.
- Dedicated Practice - solid utility talent that is especially helpful for slower weapons.
- Get Stuck In - decent talent works nicely with Indomitable. Lets you support your teammates. Especially good for kiting.
- No Hurting Friends! - another very good talent thanks to the fact that it works on toughness damage taken. It has good up time and strength is somewhat hard to come by but also gives you a lot.
- Reloaded and Ready - weapons that have one shot in the magazine benefit the mos from it, coincidentally they are also some of the strongest.
- Found Some More - plenty of good weapons on ogryn already have decent ammo economy, but the free ammo adds up.
If you want you can replace the two ranged talents for these:
- Focused Fighter - makes you even harder to kill in melee. bit of an overkill at this point
- Can't Hit Me...Again - useful to help against gunners especially in high havoc.
- Steady Grip - nice for having a way to regen toughness with no enemies close by.
- No Pushover + Hard Knocks - great way to increase your melee damage.
you can also replace Get Stuck In for:
- Steady Grip - nice for having a way to regen toughness with no enemies close by.
- Keep Shooting - mainly good if you're using the one shot guns.
- Big Boom - only take it if you have the Lorenz Mk VI Rumbler.
- Pacemaker - more reload speed is always nice especially for ogryn.
if you are using the Krourk Mk IIa Cruncher replace Get Stuck In, Reloaded and Ready and Found Some More for:
- Beat Them Back - you mostly use heavies with the hammer so this is useful.
- Crunch! - when using the Unstoppable Force on the hammer you want to wait till it automatically releases to get it's effect of cleaving armor so this will often get the full charge.
- Implacable - when fully charging you are the most vulnerable and this helps to negate that issue. Can be replaced for other talents if you feel like you don't get hit that much while charging.
CURIOS
BLESSINGS
2x toughness 1x health is the best choice for ogryn. So more toughness will help you more especially with how much you can generate. with how much base health you have the curio is solid and lets you more easily survive tough situations.
other blessings:
- Stamina - While stamina is valuable for other classes ogryn needs it the least while having most base stamina.
- Health - taking more health while not outright bad it's also not as good as what toughness gives you.
- Wounds - NEVER take wounds on any class(except a zealot with Martyrdom) it is much better to take something which will help you with staying alive rather than being able to be downed more.
PERKS
Best perks:
- Revive speed - must take perk on any character, always have at least 2. It speeds up how quickly you revive and get up your teammates but also affects stuff like trapper nets.
- Toughness - same as with blessings.
- Health - same as with blessings.
- CDR - same as with the talents, more ability spam = more damage.
- Gunners resistance - decent, especially on ogryn who can get shot the most easily, but you don't want to use many of due to how they stack(multiplicatively instead of additively which means that 3x is NOT +60%).
Decent perks:
- Stamina regeneration - this helps you take care of your stamina needs.
Notably BAD perks:
- Toughness regeneration speed - biggest noob trap in the game!!! It only affects coherency toughness regeneration which is not only slow, requires teammates to work but also doesn't work with enemies nearby. NEVER USE IT.
- most resistances - most of them are useless for most of the game and when they do work they don't do that much for what you sacrifice.
- sprint efficiency - it does very little and doesn't help as much as the best perks.
- block efficiency/Revive speed - only really help when someone is downed and even then it is only useful when there's a bunch of enemies around and instead of attacking them you decide to go afk.