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Arbitrator At Home
flawfullwolf 3 weeks ago
 Arbitrator At Home
 Veteran Build - Warhammer 40k: Darktide 

 Arbitrator At Home
 Veteran Build - Warhammer 40k: Darktide 

Horde-Clear
Crowd Control
Melee
Allrounder

Class

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Weapons

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Munitorum Mk III Shock Maul
Transcendant
Munitorum Mk III Shock Maul
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Penetration
[80/80]%
Finesse
[80/80]%
Crowd Control
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Maniacs)
10-25% Damage (Carapace Armoured Enemies)
Falter

Falter

Increased stagger on enemies by 60-90%, on Weakspot hit. Additionally, increases ranged stagger strength by 30%.

Opportunist

Opportunist

10-25% Rending vs Staggered Enemies.

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Agripinaa Mk VII Combat Shotgun
Transcendant
Agripinaa Mk VII Combat Shotgun
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Ammo
[80/80]%
Stopping Power
[80/80]%
Stability
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Maniacs)
4-10% Ranged Damage (Elites)
Full Bore

Full Bore

14-20% Strength for 5s when every pellet in a shot hits the same enemy.

No Respite

No Respite

Up to 14-20% Damage on Hit (Staggered Enemy), scaling with Stagger.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+1-3 Max Stamina

+1-3 Max Stamina

+1-4% Combat Ability Regeneration
+2-5% Toughness
+6-12% Stamina Regeneration
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Blessed Bullet
Transcendant
Blessed Bullet
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+1 Wound(s)

+1 Wound(s)

+1-4% Combat Ability Regeneration
+2-5% Toughness
+2-5% Health
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+2-5% Toughness
+6-12% Stamina Regeneration
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Talents

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Description

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This build is to give those who are a bit on the fence about buying the Arbitrator class an idea of what the gameplay would be like, just realize that not everything is reflected exactly in this build as there is no stand-in for the cybermastiff on Veteran nor is there a stand-in for the Nuncio Aquila ability present on the Arbitrator class. Your purpose is to be frontline crowd control, use your shock maul to clear the horde and and minor specialists such as Scab Gunner , Scab Shotgunner, and their Dreg variants. Your shotgun is to be primarily used against enemies at range or heavier enemies like Reaper or Bulwark. I recommend using Krak Grenade against monstrosities and Crusher as using your melee against them is very high risk and not very high damage. I have not played with this build past Malice but it works really well for team support and horde clear from my experience and I very much recommend giving it a try, it does have a bit of a skill floor though so please be aware it is not like the M35 Magnacore Mk II Plasma Gun and Duelling Sword combinations. I hope you enjoy this build and if it does drive you to buy the Arbitrator DLC I would very much appreciate an upvote and/or a share for other people who are hesitant to buy the DLC to try out, suggestions in the comments are also encouraged. Thanks for using my build, and my the Emperor smile upon you!

3 weeks ago