Logo
Games
Lantern
Big Game Hunter
Anti-Boss
Allrounder
 Big Game Hunter
 Arbites Build - Warhammer 40k: Darktide 

 Big Game Hunter
 Arbites Build - Warhammer 40k: Darktide 

Class

Divider

Weapons

Divider
Darktide item card top
Branx Mk III Arbites Shock Maul
Transcendant
Branx Mk III Arbites Shock Maul
Darktide item card middle
Penetration
[80/80]%
Finesse
[80/80]%
Crowd Control
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Maniacs)
High Voltage

High Voltage

+25% Damage vs Electrocuted enemies.

Execution

Execution

+20% Damage Bonus vs Staggered enemies.

Darktide item card bottom
Darktide item card top
Locke Mk IIb Spearhead Boltgun
Transcendant
Locke Mk IIb Spearhead Boltgun
Darktide item card middle
Collateral
[80/80]%
Reload Speed
[80/80]%
Stability
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Unyielding Enemies)
10-25% Damage (Carapace Armoured Enemies)
Cavalcade

Cavalcade

+5% Critical Chance for every 10% of magazine spent during continuous fire. Stacks 5 times.

Pinning Fire

Pinning Fire

+5% Strength for every Enemy you Stagger. Stacks 5 times.

Darktide item card bottom

Curios

Divider
Darktide item card top
Gilded Inquisitorial Rosette
Transcendant
Gilded Inquisitorial Rosette
Darktide item card middle
+17-21% Max Health

+17-21% Max Health

+1-4% Combat Ability Regeneration
+2-5% Toughness
+5-20% Damage Resistance (Gunners)
Darktide item card bottom
Darktide item card top
Mechanicus Icon Illustrious
Transcendant
Mechanicus Icon Illustrious
Darktide item card middle
+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+2-5% Toughness
+5-20% Damage Resistance (Gunners)
Darktide item card bottom
Darktide item card top
Laurel of the Righteous
Transcendant
Laurel of the Righteous
Darktide item card middle
+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+2-5% Toughness
+6-12% Stamina Regeneration
Darktide item card bottom

Talent Tree

Divider
Patch Skitarii Class Old patch

Darktide Missions Played with this Arbites Build

Divider

No Darktide missions have been linked to this build yet. Track your Darktide missions with the GamesLantern Tracker mod and link them to your own builds in the build editor.

Download the Darktide GamesLantern Tracker

Description

Divider

A surprisingly balanced build with good melee capabilities & outstanding burst windows on Boss/Carapace packs.

 

Priority list:

  1. Farm Keeping Protocol with Doggo. Farming purples with Bolter single shots is okay, with moderation: we still want the majority of our ammo going into Boss/Carapace.
  2. Boss coming? Dakka Dakka. Ideal scenario:
    2.1: While switching to Bolter, dodge to proc Arbites Revelatum & send Doggo on marked enemy for Execution Order
    2.2: Aquila on the Boss
    2.3: Dump magazine into weakspot. At this point we're loaded with bonuses: BIG DAKKA
  3. Bonk with Branx Mk III Arbites Shock Maul. Blessings + Arbites Revelatum + Soulguilt Scan + Concussive + bottom right talents = serious bonking from both heavy chains

Against few Crushers: hit once with Bonk, use Special attack to stun them, then Heavy>Light chain

Against big horde density: spam horizontal heavy>light chain with the Bonk while dodging. Keep track of Doggo position so you can Remote Detonation. 
Against the rest: trust the Bonk and most importantly, trust Doggo

 

On Arbites Shock Maul:  With up to +20% attack speed via Hammer of Judgement & Execution Order, along with the bottom damage nodes, it has great damage. The bread & butter of the weapon is Heavy>Light chain, both the vertical & horizontal version are great at what they do. The special is safer to use than Standard Shock Maul and is very handy.

On Standard Shock Maul: Outstanding weapon for Arbites thanks to Skullcrusher + Concussive synergy. Versatile and quick, it does a bit less damage than Arbites Shock Maul but is overall safer thanks to its quick attacks and good mobility.

 

Things I'm still hesitating about:

  • Bolter second blessing. For now I've traded Shattering Impact for Pinning Fire. Boss damage for whole team is good, but Pinning Fire is great against everything else.
  • Arbites Shock Maul blessings. Still experimenting. So far:
    • Relentless Strikes seems wasteful when we already have the Bolter for high HP enemies.
    • Falter + Hammerblow = +215% stagger when bonking the head. Interrupts Crusher overhead & Maniacs: without a doubt the safest setup for the weapon.
    • High Voltage  + Execution : boring, reliable damage increases
  • Blessed Armament & Writ of Execution versus Judicious Efficiency & Not Far Behind: I've tried Blessed Armament, and while it sounds great in theory, in practice I prefer more bullets and more damage. 18 bullets + a Remote Detonation are usually enough to handle the Crusher pack, and the buffs provide steady value for the whole game since they're not tied to an ability.
  • Judicious Efficiency: increases dps against Bosses and smoothen the worse part of Bolter: reloading. Still, there are several talents that are 1 point away and could provide more value
  • Not Far Behind: a nice buff with good uptime, but I don't mind swapping it for another goodie
1 year ago