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The Sanctioned Migrane - Brain Burst Build
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 The Sanctioned Migrane - Brain Burst Build
 Psyker Build - Warhammer 40k: Darktide 

 The Sanctioned Migrane - Brain Burst Build
 Psyker Build - Warhammer 40k: Darktide 

Class

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Weapons

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Atrox Mk VII Tactical Axe
Transcendant
Atrox Mk VII Tactical Axe
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Penetration
[80/80]%
Finesse
[80/80]%
Critical Bonus
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Unarmoured Enemies)
Brutal Momentum

Brutal Momentum

+15% Weak Spot Damage. Weakspot Kills also ignore Enemy Hit Mass.

Headtaker

Headtaker

+5% Strength for 3.5s on Hit. Stacks 5 times.

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Equinox Mk IV Voidstrike Force Staff
Transcendant
Equinox Mk IV Voidstrike Force Staff
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Warp Resistance
[60/80]%
Quell Speed
[80/80]%
Charge Rate
[80/80]%
Blast Radius
[80/80]%
Damage
[80/80]%
4-10% Ranged Damage (Elites)
Increase Ranged Critical Strike Chance by 2-5%
Surge

Surge

2 Shots on Critical Hit. +5% Ranged Crit Chance.

Warp Nexus

Warp Nexus

Gain between 5% and 20% Critical Chance based on current level of peril.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+1-3 Max Stamina

+1-3 Max Stamina

+1-4% Combat Ability Regeneration
+2-5% Health
+5-20% Damage Resistance (Gunners)
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+2-5% Toughness
+5-20% Damage Resistance (Bombers)
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+2-5% Toughness
+6-12% Stamina Regeneration
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Talent Tree

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Description

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Headache Inducer Crit and Weakspot Based Build - "Sanctioned for psychic combat. Unofficially, just really good at headaches."

Brain Bursta! - Works in harmony with the two charges of Bolstered Shield due to Kinetic Resonance and Empowered Psionics leading to rapid fire brain burst on bosses and big bois. Try and keep at least one Empowered Psionics charge active for Kinetic Flayer to kick in with maximum effect. 

Telekine Shield - With its buffs its a solid choice now compared to dome and also has offensive utility thanks to Kinetic Resonance

Voidstrike - Here for Gunners and overall crowd control especially when everything is at head height for some plasma bowling. Surge is the name of the name here with the secondary fire and hence the need for high crit rates. Solid staff to support your brain popping. 

Tac Axe  - Rapid light spam at weak spots and general close threats, recommend an auto-swing for associated hand health risks. a solid way to get back emergency toughness also with Warp Expenditure. Great for lighter hordes, if any denser move backwards and switch to Voidstrike. 

1 week ago