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The Linebacker -  Crusher Cop Build
Tank
Frontliner
Melee
 The Linebacker - Crusher Cop Build
 Arbites Build - Warhammer 40k: Darktide 

 The Linebacker - Crusher Cop Build
 Arbites Build - Warhammer 40k: Darktide 

Class

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Weapons

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Krourk Mk VII Crusher
Transcendant
Krourk Mk VII Crusher
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Power Output
[80/80]%
Penetration
[80/80]%
Crowd Control
[80/80]%
Defences
[60/80]%
Damage
[80/80]%
10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Carapace Armoured Enemies)
Skullcrusher

Skullcrusher

Target receives 4 Stack(s) of +10% Damage if already Staggered. Lasts 5s.

Slaughterer

Slaughterer

+8% Strength for 4.5s on Kill. Stacks 5 times.

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Agripinaa Mk VII Combat Shotgun
Transcendant
Agripinaa Mk VII Combat Shotgun
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Ammo
[80/80]%
Stopping Power
[80/80]%
Stability
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Unyielding Enemies)
Man-Stopper

Man-Stopper

Increased Cleave on Critical Hit and gain +25% Ranged Attack Stagger.

No Respite

No Respite

Up to +20% Damage on Hit (Staggered Enemy), scaling with Stagger.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+6-12% Stamina Regeneration
+4-10% Revive Speed (Ally)
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Blessed Bullet
Transcendant
Blessed Bullet
Darktide item card middle
+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+6-12% Stamina Regeneration
+4-10% Revive Speed (Ally)
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Blessed Bullet
Transcendant
Blessed Bullet
Darktide item card middle
+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+5-20% Damage Resistance (Gunners)
+5-20% Damage Resistance (Bombers)
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Talent Tree

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Patch Depths of the Damned Live

Darktide Missions Played with this Arbites Build

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No Darktide missions have been linked to this build yet. Track your Darktide missions with the GamesLantern Tracker mod and link them to your own builds in the build editor.

Download the Darktide GamesLantern Tracker

Description

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Beatdown Batter Build / as said by Shugoki - "Waga Shuchuu ni ari"

Used to be the one shoving the biggest man on the other team. Still doing exactly that, just with worse mates and a badge.

 

  • The Crusher - Affectionately Known as the "Judgement Maul" is a very good defensive horde tool, Shove attacks with Drive them Back into long heavies to sweep heretics onto their tainted behinds. Even light spam does such good stagger to keep you safe. With the fancy new Krourk Mk VII Crusher we can be little ogryn and beat entire groups of crushers into submission when paired with Arbites Vigilant. A stunned crowd is a crowd that can't flank you. Decent into armor thanks to Strike Down and the special heavies here also. While normaly a slow weapon, speed is kept high through Hammer of Judgement, Targets Acquired and Lone Wolf.
  • Close Order Combat Shotgun - A great ranged option for groups of gunners and ragers that the crusher is too slow for. Withering Fire constantly procs as long as you are tactialy reloading. mag dumping into hordes encourgaed with Man-Stopper and Zealous Dedication. No Respite is also GREAT with the maul as you can constantly use the stagger from the special heavies to proc it, even into bosses!
  • 50 Yard Shock Mines - Lightning mines for general suppression and area denial. Drop them on distant threats, objectives, or to create safe pockets so your teammates can operate. Classic zone coverage, you mark the area and force the play to go where you want it.
  • Break The Line - A short, violent bash that staggers everything in front of you and opens a damage and impact window. Perfect for filling a gap in a hurry or punishing anything that tries to cut upfield. Also quite defensive thanks to the stagger and Commendation from Condemnation. You won’t be max DPS, but everything will be on the ground through sheer stagger, keeping you and your teammates safe.

 

3 weeks ago