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Chad Zealot Bonk Hammer
Horde-Clear
Anti-Special
Anti-Elite
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 Chad Zealot Bonk Hammer
 Zealot Build - Warhammer 40k: Darktide 

 Chad Zealot Bonk Hammer
 Zealot Build - Warhammer 40k: Darktide 

Class

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Weapons

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Crucis Mk II Thunder Hammer
Transcendant
Crucis Mk II Thunder Hammer
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Penetration
[80/80]%
First Target
[80/80]%
Crowd Control
[80/80]%
Defences
[60/80]%
Damage
[80/80]%
10-25% Damage (Carapace Armoured Enemies)
10-25% Damage (Unyielding Enemies)
Headtaker

Headtaker

+5% Strength for 3.5s on Hit. Stacks 5 times.

Thrust

Thrust

Up to +20% Strength based on the charge time of your heavy attacks. Stacks 3 times.

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Locke Mk IIb Spearhead Boltgun
Transcendant
Locke Mk IIb Spearhead Boltgun
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Collateral
[80/80]%
Reload Speed
[80/80]%
Stability
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Carapace Armoured Enemies)
10-25% Damage (Unyielding Enemies)
Surgical

Surgical

+10% Critical Chance for every 0.2 second while aiming. Stacks 10 times. Discharges all stacks upon firing.

Puncture

Puncture

Ranged hits add 4 stacks of bleed to enemies.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+1 Wound(s)

+1 Wound(s)

+1-4% Combat Ability Regeneration
+2-5% Toughness
+6-12% Stamina Regeneration
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Blessed Bullet
Transcendant
Blessed Bullet
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+1 Wound(s)

+1 Wound(s)

+1-4% Combat Ability Regeneration
+2-5% Toughness
+6-12% Stamina Regeneration
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Blessed Bullet
Transcendant
Blessed Bullet
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+1-3 Max Stamina

+1-3 Max Stamina

+1-4% Combat Ability Regeneration
+2-5% Toughness
+4-10% Revive Speed (Ally)
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Talent Tree

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Description

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"Big or small this will bonk them all"

 

This is a simple build guide for the Bonk Zealot build, This build functions fairly simply the idea is the lower your health is the stronger you are. Optimally keeping your health at one to two Wounds Allows you enough health and damage resistance to keep yourself in the fight as well as your allies. It is best to ignore health stations and med crates however healing is still useful in much smaller quantities, when Holy Revenant activates and you're unable to find an enemy to replenish your health in such cases its good practice to keep a med stim or use a deployed med crate when available to replenish a small amount of health. med stations are a last resort and should only be used if you have too many corrupted wounds, fire barrels can be used to lower your health back down If necessary. like all builds it is a good idea to learn to dodge well. dodging keeps this build alive and replenishes toughness so remember to stay slippery.

 

A short video explaining the uses cases for the thunder hammer:

https://www.youtube.com/shorts/AugrjVqOvLs

 

The boltgun is a straight forward weapon however with this build it functions best when used to pick off targets with head shots allowing the bleed stacks wither away the last sliver of health but in some cases enemies still need a second or third shot. works best on flack/unarmored enemies.

 

Bossing: The last but certainly not least, bossing is where this build truly shines but learning the timing for the wind-up can be tricky but rewarding. the main strategy for charging bosses is to bait out an attack, dodge, make space, activate your hammer ability, charge your heavy attack, then activate Fury Of The Faithful while aiming for the most vulnerable part of said boss for massive damage. Daemon hosts allow for a more deliberate line up if you hit them while in a resting state, 2-3 successful blows with the method described above will make short work of them

 

 

1 week ago