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Surge Strike
Anti-Special
Anti-Elite
Ranged
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 Surge Strike
 Psyker Build - Warhammer 40k: Darktide 

 Surge Strike
 Psyker Build - Warhammer 40k: Darktide 

Class

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Weapons

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Munitorum Mk III Shock Maul
Transcendant
Munitorum Mk III Shock Maul
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Penetration
[76/80]%
Finesse
[76/80]%
Crowd Control
[76/80]%
Damage
[76/80]%
Mobility
[76/80]%
10-25% Damage (Carapace Armoured Enemies)
5-20% Block Efficiency
Falter

Falter

Increased stagger on enemies by +90%, on Weakspot hit. Additionally, increases ranged stagger strength by +30%.

High Voltage

High Voltage

+25% Damage vs Electrocuted enemies.

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Nomanus Mk VI Electrokinetic Force Staff
Transcendant
Nomanus Mk VI Electrokinetic Force Staff
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Warp Resistance
[76/80]%
Quell Speed
[76/80]%
Charge Rate
[76/80]%
Critical Bonus
[76/80]%
Damage
[76/80]%
10-25% Damage (Carapace Armoured Enemies)
10-25% Damage (Unyielding Enemies)
Surge

Surge

2 Shots on Primary Critical Hit. +5% Ranged Crit Chance.

Warp Nexus

Warp Nexus

Gain between 5% and 20% Critical Chance based on current level of peril.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+6-12% Block Efficiency
+6-12% Stamina Regeneration
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+6-12% Block Efficiency
+6-12% Stamina Regeneration
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Blessed Bullet
Transcendant
Blessed Bullet
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+1-3 Max Stamina

+1-3 Max Stamina

+1-4% Combat Ability Regeneration
+6-12% Block Efficiency
+6-12% Stamina Regeneration
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Talent Tree

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Description

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TECHNICALLY A HYBRID BUILD.. this build is a great argument for the shock maul.. for most classes the shock maul is kind of a meh option.. but for Psyker in this particular keystoneless defensive setup.. you are seriously powerful. The shock maul gives Psyker in this setup so much power, damage and control.. and Falter basically makes smite flashing and shock staff combo casting exceptionally strong and safer.. the stun/heavy drop down combo is so stupid good and just completely controls crushers etc and the push/heavy sweep combo rips through hordes insanely fast. Crowd Control is the dump stat on the maul.. the difference between 60 and 80 is neglible.. especially if you're running falter.. the ONLY time that 80 CC is worth it is if you're playing a class with multiple impact nodes and running an impact blessing.. otherwise don't bother. you won't get anything out of the bonus base bump.. don't bother running stam on the perks.. shock mauls already have 4.5 stam.. and you got bonus 3 in the curios.. so with all the block efficiency + kinetic deflection you basically can't die to being overwhelmed in close quarters normally.

5 days ago