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FREAKY Crusher Zealot
Crowd Control
Melee
 FREAKY Crusher Zealot
 Zealot Build - Warhammer 40k: Darktide 

 FREAKY Crusher Zealot
 Zealot Build - Warhammer 40k: Darktide 

Class

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Weapons

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Krourk Mk VII Crusher
Transcendant
Krourk Mk VII Crusher
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Power Output
[60/80]%
Penetration
[80/80]%
Crowd Control
[80/80]%
Defences
[80/80]%
Damage
[80/80]%
2-5% Melee Critical Hit Chance
10-25% Damage (Carapace Armoured Enemies)
Hammerblow

Hammerblow

+25% Impact for 3.5s on Hit. Stacks 5 times.

Skullcrusher

Skullcrusher

Target receives 4 Stack(s) of +10% Damage if already Staggered. Lasts 5s.

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Locke Mk III Spearhead Boltgun
Transcendant
Locke Mk III Spearhead Boltgun
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Collateral
[80/80]%
Reload Speed
[80/80]%
Stability
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Unyielding Enemies)
10-25% Damage (Maniacs)
Pinning Fire

Pinning Fire

+5% Strength for every Enemy you Stagger. Stacks 5 times.

Puncture

Puncture

Ranged hits add 4 stacks of bleed to enemies.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+1 Wound(s)

+1 Wound(s)

+2-5% Health
+4-10% Revive Speed (Ally)
+5-20% Damage Resistance (Gunners)
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Blessed Bullet
Transcendant
Blessed Bullet
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+1 Wound(s)

+1 Wound(s)

+2-5% Health
+4-10% Revive Speed (Ally)
+6-12% Stamina Regeneration
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Blessed Bullet
Transcendant
Blessed Bullet
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+1 Wound(s)

+1 Wound(s)

+2-5% Health
+4-10% Revive Speed (Ally)
+6-12% Stamina Regeneration
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Talent Tree

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Patch Skitarii Class Old patch

Description

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Crusher: (I'll update this once the new patch comes out)
For stats, you can go full power output if you want. I personally prefer to forgo the extra damage for the dodge speed and distance, lower sprint cost, and lower push cost.

For blessings, I'm Skullcrusher and Hammerblow . These work perfect for making space for your teammates and softening up the horde.

For perks, melee crit chance and carapace armor damage are my favorites. Scourge procs pretty often with the extra crit chance and the crusher can use the extra help against carapace. It'll still kill slower compared to the stronger weapons, but can still clear decently in auric maelstroms and havocs in the mid 20s . 

Secondaries:

Honestly use whichever secondary you find the most fun to play with, but I have a few I can recommend though in no real order.

- Godwyn-Branx Mk VI Bolt Pistol : It has synergies with Scourge crit, has good AoE to bleed and can stagger a horde, and also has good mobility when paired with a slow crusher. Only downside is hitting precise shots from mid to long range.

- Locke Mk III Spearhead Boltgun : If you don't mind being slow, I think this is a good alternative to the bolt pistol. Same scourge synergy, less AoE range and stagger, but you can hit more precise long shots with a faster fire rate. HIGHLY RECOMMENDED

- Zarona Mk IIa Quickdraw Stub Revolver : This was my previous favorite pick. Good mobility, good precision, but slow reload. Other revolver mark is alright, but struggles with longer ranges.

- Agripinaa Mk VII Combat Shotgun : Not the most efficient, but it's a pretty fun gun with some decent mobility and good for making precise picks.


Blitz: (I'll update this once the update comes out because of talent changes)
Use whatever you want! I'd highly recommend running Stunstorm Grenade because it helps creates even more breathing room for your team! Immolation Grenade is an alright alternative when you want to focus on heavily armored and specialist enemies while not worrying too much about the others in the horde. 


Curios:
I run triple +1 wounds for martyrdom, but you swap 1 out for extra toughness or whatever other curio you prefer. Be careful though because you won't have that extra wound to rely on. Triple +1 wounds also allows your teammates to use an extra medicae hit from the extra downs you might take.


Talents: (I'll update this section once the new update comes out)
Blank for now :(

Obviously haven't tested this in the new patch yet, but I'll update this build in a few hours when I figure out what works. Currently going for a weird DoT and CC build.

5 days ago