Logo
Games
Lantern
axe zealot post update
 axe zealot post update
 Zealot Build - Warhammer 40k: Darktide 

 axe zealot post update
 Zealot Build - Warhammer 40k: Darktide 

Class

Divider

Weapons

Divider
weapon container top
Rashad Mk III Combat Axe
Transcendant
Rashad Mk III Combat Axe
weapon container middle
Penetration
[80/80]%
First Target
[80/80]%
Finesse
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
2-5% Melee Critical Hit Chance
10-25% Damage (Flak Armoured Enemies)
Brutal Momentum

Brutal Momentum

+15% Weak Spot Damage. Weakspot Kills also ignore Enemy Hit Mass.

Headtaker

Headtaker

+5% Strength for 3.5s on Hit. Stacks 5 times.

weapon container bottom
weapon container top
Locke Mk IIb Spearhead Boltgun
Transcendant
Locke Mk IIb Spearhead Boltgun
weapon container middle
Collateral
[80/80]%
Reload Speed
[80/80]%
Stability
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Unyielding Enemies)
10-25% Damage (Flak Armoured Enemies)
Pinning Fire

Pinning Fire

+5% Strength for every Enemy you Stagger. Stacks 5 times.

Cavalcade

Cavalcade

+5% Critical Chance for every 10% of magazine spent during continuous fire. Stacks 5 times.

weapon container bottom

Curios

Divider
weapon container top
Blessed Bullet
Transcendant
Blessed Bullet
weapon container middle
+13-17% Toughness

+13-17% Toughness

+6-12% Stamina Regeneration
+1-4% Combat Ability Regeneration
+2-5% Toughness
weapon container bottom
weapon container top
Blessed Bullet
Transcendant
Blessed Bullet
weapon container middle
+13-17% Toughness

+13-17% Toughness

+6-12% Stamina Regeneration
+1-4% Combat Ability Regeneration
+2-5% Toughness
weapon container bottom
weapon container top
Blessed Bullet
Transcendant
Blessed Bullet
weapon container middle
+13-17% Toughness

+13-17% Toughness

+6-12% Stamina Regeneration
6-15% Sprint Efficiency
+2-5% Toughness
weapon container bottom

Talent Tree

Divider
Patch Depths of the Damned Future update

Description

Divider

FUTURE UPDATE BUILD

Combat Axe gets the exact buff I've been asking for, I think it'll be SUPER solid with the added allowed during sprint for attacks and starting attacks. It may seem small but I believe it to be statistically one of the best weapons, just held back heavily by clunky movement. Tactical Axe can slot in here just as well. So can probably any other ranged weapon. The build obviously focuses on melee so ranged choice isn't super important. 

 

This build is complete at 28/30 talents spent.  These 28 points are spent entirely on picking up or allowing you to pick up every BiS node. You have 2 talents to spend where you would like to spend them. I spent them on:

-Holy Revenant
-Out of Pocket

Technically if you're playing great, holy rev should never be used as your not procing until death. And even more technically, holy rev only furthermore forgives mistakes you should learning from.. but a whole lot of bullshit happens in this game and it's nice to have. Out of pocket is a QoL talent that isn't necessary and is weapon dependent, I think I will like it a lot of bolter. 10% on only 1 melee kill seems pretty strong too.. that's a full loaded mag after just 10 kills. Nevertheless I think these 2 talent points could be spent well on these talents as well:

-Enemies Within, Enemies Without
-Purge the Unclean

Enemies within enemies with is a super solid toughness regen node, just not sure if it'll be necessary especially with the buffs zealot is getting. Regardless, I don't think you can go wrong including it. Purge the Unclean IS a good node, it just looks better on paper then it really is. Especially on a build using high light attack damaging axes, there really isn't any use for additional damage to infested so you're really only getting the benefits of half the node, which still boss damage is good but it's really only that. 

 

Why didn't I use any of the new until death keystone nodes?
Because they are BAD. Ideally you never want to proc the unkillable buff, especially with how zealous pilgrim locks you out of until death, I do not not want to sit at 1 hp until the next opportunity to heal.. not only that, but I feel probably the safest right after I use my fury of the faithful. So a major part of the zealous pilgrim node you actively never want to happen. And beyond that, 10% melee damage and attack speed for only 4 seconds procing on an ability use? It's not awful.. but it's not good. 
But what about burn damage and increased damage to burning targets?
So I'd already be spending 1 talent point to give me a 4 second buff that does has low uptime while also locking me out of the talent that makes until death borderline not useless (holy rev), I'd be spending another talent point that lets me make targets burn during those 4 seconds? And then another whole talent point to make me do 15% more damage to those targets I hit during those 4 seconds that are not already dead? Yeah sorry, that's just not worth it whatsoever. Not even acknowledging that you can take fire and fury without taking zealous pilgrim because it is such a bad idea it doesn't deserve acknowledgement.
What about risen?
That would be a fair question to ask, I don't know how that will work with the golden toughness rework. I don't think it'll be that good? I don't think it will be bad either but not really worth it unless I'm already taking all these other nodes, which I think the only reason I would ever touch any of these nodes would be very an insane marty build where you're constantly 1 hp. I can see that be fun as hell but this isn't a marty build. 

15 hours ago