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KISS-Ogryn
Horde-Clear
Anti-Special
Anti-Elite
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 KISS-Ogryn
 Ogryn Build - Warhammer 40k: Darktide 

 KISS-Ogryn
 Ogryn Build - Warhammer 40k: Darktide 

Class

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Weapons

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Krourk Mk IIa Cruncher
Transcendant
Krourk Mk IIa Cruncher
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Penetration
[80/80]%
First Target
[80/80]%
Crowd Control
[80/80]%
Defences
[60/80]%
Damage
[80/80]%
10-25% Damage (Unyielding Enemies)
10-25% Damage (Carapace Armoured Enemies)
Unstoppable Force

Unstoppable Force

Fully Charged Heavy Attacks ignore Enemy Hit Mass and have +10% Damage.

Hammerblow

Hammerblow

+25% Impact for 3.5s on Hit. Stacks 5 times.

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Lorenz Mk VI Rumbler
Transcendant
Lorenz Mk VI Rumbler
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Blast Radius
[80/80]%
Ammo
[80/80]%
Penetration (Blast)
[80/80]%
Blast Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Carapace Armoured Enemies)
10-25% Damage (Unyielding Enemies)
Adhesive Charge

Adhesive Charge

Your Grenades stick to Ogryns and Monstrosities. +15% Damage vs Ogryns and Monstrosities

Shattering Impact

Shattering Impact

Target receives 4 Stacks of 2.5% Brittleness on direct projectile hit. Debuff lasts for 5 seconds and can have a maximum of 16 stacks.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+5-20% Damage Resistance (Gunners)
+2-5% Toughness
+6-12% Stamina Regeneration
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+5-20% Damage Resistance (Gunners)
+2-5% Toughness
+6-12% Stamina Regeneration
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+5-20% Damage Resistance (Gunners)
+6-12% Stamina Regeneration
+4-10% Revive Speed (Ally)
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Talent Tree

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Patch Depths of the Damned Live

Description

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Keep it stupid simple-build (KISS-build). Straightforward to play, you are the one handling the horde, killing elite/specialists and helping out your teammates. Via Indomitable you rush through enemy hordes or close the gap to your downed teammate and help him up.

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You deal high damage with the combination of your keystone Heavy Hitter, Soften Them Up, Beat Them Back, Frenzied Blows and Crunch!.

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Your melee weapon (Krourk Mk IIa Cruncher) deals high damage and high stagger, due to the mass of the weapon itself and several blessings/talents like Hammerblow, Slam and Crunch!. Don´t swap out the weapon blessing Unstoppable Force, it has a hidden mechanic that it not only powers up the cleave on fully charged heavy attacks, but also on EVERY heavy attack. Also the talent node Great Cleaver is essential together with No Stopping Me! so that you can load up your heavy attacks and cleave through the hordes, even the armored ones.

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Combos (Horde): Heavy-1 --> Heavy-2, repeat, very simple

Combos (light specials/elites): Light-1 --> Light-2 --> Light-3, repeat

Combos (heavy specials/elites/monstrosities): Special attack (fully loaded), if necessary repeat

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The ranged weapon is there to support your playstyle. The Lorenz Mk VI Rumbler helps a.) clear the horde and b.) due to its blessings (Adhesive Charge and Shattering Impact) you can prime heavy specials/elites like Crushers and monstrosities to take more damage by the special attack of your Krourk Mk IIa Cruncher. If you don´t like the Cruncher, I recommend switching to the Lorenz Mk VII Thugshot (perks: damage against Unyielding, damage against Flak // blessings: Pierce, Surgical). At the moment Pierce has a hidden feature as it not only boosts the cleave of your Thugshot-special-attack (which you won´t use very often as it is not good), but it also powers up MASSIVELY the cleave of your normal shots. If Fatshark patches this out switch Pierce for Run 'n' Gun.

 

8 hours ago