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Mk VI Cleaver Meme Build
GGdewd 1 month ago
 Mk VI Cleaver Meme Build
 Ogryn Build - Warhammer 40k: Darktide 

 Mk VI Cleaver Meme Build
 Ogryn Build - Warhammer 40k: Darktide 

Anti-Special
Anti-Elite
Tank
Frontliner
Ranged
Melee
Support
Allrounder

Weapons

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Krourk Mk VI Cleaver
Transcendant
Krourk Mk VI Cleaver
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Cleave Damage
[80/80]%
Penetration
[80/80]%
First Target
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Maniacs)
Unstoppable Force

Unstoppable Force

Fully Charged Heavy Attacks ignore Enemy Hit Mass and have 2.5-10% Damage.

Slaughterer

Slaughterer

5-8% Strength for 4.5s on Kill. Stacks 5 times.

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Foe-Rend Mk V Ripper Gun
Transcendant
Foe-Rend Mk V Ripper Gun
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Ammo
[80/80]%
Collateral
[80/80]%
Stability
[60/80]%
Range
[80/80]%
Damage
[80/80]%
10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Maniacs)
Blaze Away

Blaze Away

5-8% Strength for every 10% of magazine spent during continuous fire. Stacks 5 times.

Can Opener

Can Opener

Target receives 10-16 stacks of 5% Brittleness on weapon special hit. Lasts 5s

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+2-5% Toughness
+5-20% Damage Resistance (Gunners)
+7.5-30% Toughness Regeneration Speed
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Blessed Bullet
Transcendant
Blessed Bullet
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+17-21% Max Health

+17-21% Max Health

+2-5% Toughness
+5-20% Damage Resistance (Gunners)
+7.5-30% Toughness Regeneration Speed
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Blessed Bullet
Transcendant
Blessed Bullet
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+17-21% Max Health

+17-21% Max Health

+2-5% Toughness
+5-20% Damage Resistance (Gunners)
+7.5-30% Toughness Regeneration Speed
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Talents

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Description

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Joke build but it can carry. Unstoppable Force isn't for fully charged heavies - it has an unlisted additional effect in which all heavies will no longer be affected by Carapace's hitstop. This means you'll be able to cleave through Crushers and Maulers more effectively. Even in mixed hordes you can go nuts with heavy spam and build bleed DR stacks. However, Can Opener is necessary for good Crusher dps. Double tap them with special then start blasting (2 hipfire bursts and change is enough to kill). As some goofy tech, the bayonet is faster while the mag is out of the gun (i.e. if you cancel the reload during that stage).

The Mk6 Cleaver's perks are a little flexible here but I'd go with anti rager/scab grunts/maulers.
 

1 month ago