Fully Charged Heavy Attacks ignore Enemy Hit Mass and have 2.5-10% Damage.
5-8% Strength for 4.5s on Kill. Stacks 5 times.
5-8% Strength for every 10% of magazine spent during continuous fire. Stacks 5 times.
Target receives 10-16 stacks of 5% Brittleness on weapon special hit. Lasts 5s
Joke build but it can carry. Unstoppable Force isn't for fully charged heavies - it has an unlisted additional effect in which all heavies will no longer be affected by Carapace's hitstop. This means you'll be able to cleave through Crushers and Maulers more effectively. Even in mixed hordes you can go nuts with heavy spam and build bleed DR stacks. However, Can Opener is necessary for good Crusher dps. Double tap them with special then start blasting (2 hipfire bursts and change is enough to kill). As some goofy tech, the bayonet is faster while the mag is out of the gun (i.e. if you cancel the reload during that stage).The Mk6 Cleaver's perks are a little flexible here but I'd go with anti rager/scab grunts/maulers.