Table of Contents
Class
Weapons
Curios
Talent Tree
Description
I make these build pages to send to friends so they can easily tell what I run, they're not aimed at havoc so don't lose your head if it isn't perfect, adjust to preference.
For melee, I gotta be real. This build is so leaning on the ranged side of things, it's inconsequential what you use for a melee. Pick something you like as it won't have a big impact here.
For ranged, we're gonna grab the Branx Mk IV Arc Rifle because it can deal with multiples enemies with relative ease as well as fire for a prolonged volley. The plasma gun isn't bad either but you run into some awkwardness managing redline while your gun is constantly overheated, it doesn't play smoothly but still a good laugh to try.
The Branx Mk XI Phosphor Blast Pistol and Branx Mk CV Galvanic Rifle are possible picks if you want to focus more on gunning down lots of elites. While the automatic weapons such as the Infantry/Braced autoguns can be for alternatives for horde clearing, they devour ammo like crazy and you might have to fistfight your teammates due to your inevitable greed.
This build is a meme and I only recommend it if just want to have some fun and mess around. You have the freedom of sending your skull to perform hacks but basically skip a blitz entirely. It allows for a lot of uptime on the ranged combat stance but has glaring issues outside of that. The ammo economy in any circumstance isn't ideal as the skitarii don't regenerate enough ammo effectively without a veteran with Survivalist and/or a hive scum with Gunslinger Improved. And while the charge regeneration is very high thanks to Redline Capacitors , the way it interacts with Advanced Combat Doctrines is awkward because the latter only consumes 25% of a charge on activation, requiring you to use up an entire charge before you get a single stack of redline. You can spam activate/de-activate the ability to quickly get some redline charges if you really need a stack.