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Moli's Shovel Knight
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 Moli's Shovel Knight
 Veteran Build - Warhammer 40k: Darktide 

 Moli's Shovel Knight
 Veteran Build - Warhammer 40k: Darktide 

Class

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Weapons

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Munitorum Mk I Sapper Shovel
Transcendant
Munitorum Mk I Sapper Shovel
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Penetration
[80/80]%
First Target
[80/80]%
Defences
[70/80]%
Damage
[80/80]%
Mobility
[70/80]%
10-25% Damage (Carapace Armoured Enemies)
10-25% Damage (Maniacs)
Uncanny Strike

Uncanny Strike

+24% Rending on Enemy Weak Spot Hit for 3.5s. Stacks 5 times.

Decimator

Decimator

Continuously chaining more than 2 attacks gives +5% Power. Stacks 10 times.

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M35 Magnacore Mk II Plasma Gun
Transcendant
M35 Magnacore Mk II Plasma Gun
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Charge Rate
[60/80]%
Ammo
[80/80]%
Stopping Power
[80/80]%
Thermal Resistance
[80/80]%
Damage
[80/80]%
10-25% Damage (Carapace Armoured Enemies)
10-25% Damage (Maniacs)
Gets Hot!

Gets Hot!

Critical hit chance scales by your current heat level up to +10%. Also increases critical ranged attacks damage by +10%.

Rising Heat

Rising Heat

Up to +20% Strength scaling with Heat Level.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+2-5% Toughness
+1-4% Combat Ability Regeneration
+5-20% Damage Resistance (Gunners)
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+2-5% Toughness
+1-4% Combat Ability Regeneration
+5-20% Damage Resistance (Snipers)
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+5-20% Damage Resistance (Gunners)
+1-4% Combat Ability Regeneration
+5-20% Damage Resistance (Snipers)
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Talent Tree

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Description

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I make these build pages to send to friends so they can easily tell what I run, don't lose your head if it isn't perfect, adjust to preference.

 

Melee is pretty straight forward and you can really grab any melee weapon of your liking. With this vet build I rely more on grenades and the plasma gun to help me deal with armor, so I lean towards horde clearing weapons I enjoy. The MkI Shovel's heavy swings are great for the rank and file hordes but may not be to your liking.

My personal top recommendations for alternative melees are;

Cadia Mk XIIIg Assault Chainsword 

Catachan Mk IV "Devil's Claw" Sword 

Atrox Mk IV Tactical Axe 

Maccabian Mk IV Duelling Sword 

 

The plasma gun can deal out so much damage to multiple enemies or accurately on targets at range, it's easily the best pick here and together with Always Prepared , can easily stay topped up on magazine ammo for a long time as long as you swap with enough ranged stacks.

Alternate ranged options can preferably deal with armor reliably such as;

Zarona Mk IIa Quickdraw Stub Revolver 

Locke Mk IIb Spearhead Boltgun 

Agripinaa Mk I Infantry Autogun (Struggles with carapace but quite versatile besides that)

 

 

Additionally, the Field Improvisation can be swapped around to either Born Leader if you want to share more toughness with the team, or really anything else to either boost your own or your team's performance.

 

The build also relies a lot on grenades and regenerating them to take out big threats such as groups of Bulwarks/Crushers/Maulers as well as any bosses. Krak grenades dont magnetize towards Bosses, but still stick with a direct hit and deal a ton of damage.

5 days ago