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Plague-Strike(Variant A)(Mobility)
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 Plague-Strike(Variant A)(Mobility)
 Psyker Build - Warhammer 40k: Darktide 

 Plague-Strike(Variant A)(Mobility)
 Psyker Build - Warhammer 40k: Darktide 

Class

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Weapons

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Catachan Mk VI Combat Blade
Transcendant
Catachan Mk VI Combat Blade
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Penetration
[76/80]%
First Target
[76/80]%
Finesse
[76/80]%
Damage
[76/80]%
Mobility
[76/80]%
10-25% Damage (Unyielding Enemies)
1-2 Stamina
Haymaker

Haymaker

+4% to Instakill human-sized enemies on Chained Heavy Hit. Stacks 5 times. Note that other potential triggers will not be activated on Instakill.

Uncanny Strike

Uncanny Strike

Hitting an enemy's weakspot applies 8 stacks of 2.5% Brittleness. Duration 5 seconds. 16 max stacks.

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Equinox Mk IV Voidstrike Force Staff
Transcendant
Equinox Mk IV Voidstrike Force Staff
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Warp Resistance
[76/80]%
Quell Speed
[76/80]%
Charge Rate
[76/80]%
Blast Radius
[76/80]%
Damage
[76/80]%
10-25% Damage (Carapace Armoured Enemies)
Increase Ranged Critical Strike Chance by 2-5%
Blazing Spirit

Blazing Spirit

Enemy gains 4 Stacks of Soulblaze on Critical Hit.

Surge

Surge

2 Shots on Critical Hit. +5% Ranged Crit Chance.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+1-3 Max Stamina

+1-3 Max Stamina

+2-5% Toughness
+5-20% Damage Resistance (Gunners)
+6-12% Stamina Regeneration
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Blessed Bullet
Transcendant
Blessed Bullet
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+1-3 Max Stamina

+1-3 Max Stamina

+2-5% Toughness
+5-20% Damage Resistance (Gunners)
+6-12% Stamina Regeneration
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+2-5% Toughness
+5-20% Damage Resistance (Gunners)
+6-12% Stamina Regeneration
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Talent Tree

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Patch Depths of the Damned Live

Description

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This is the primary version of Plaguestrike, the default if you will. This is an exceptionally high survival build with maxed out mobility for the BEST in class weave casting possible. The way you play this variant is to use scrier's gaze to stay at high and keep your stacks managed and kept for as along as possible before dropping.. these type of builds will demand better personal peril management techniques(flash venting/kite peril dumping etc).. They way you play this is to take advantage of the secondary stat in channeled force combined with rending.. these break points allow you to 1-2 tap crushers at max stacks..  you should always be 25%-60% combo casting in this build and when you really need to bear down on a huge mass of shit.. use repeat power smitings into full distance weave casts until you get out of smite range and then 100% combo cast into barrage casting(15%approx charge.. basically the minimum into triple bolting follow ups.. don't asking me why but this increases the speed of the intial bolts that follow by about 10%.. it's been a thing since Vermintide 1 with the 'fireball' like staffs).. it's huge damage. Also in horde situations with any type of plague based staff.. you should always be doing the fastest combo casts possible to maximize spread(aoe splash warpfire with wildfire). to maximize perilous queuing.. always 20-40% combo cast into groups of elites.

8 hours ago