Table of Contents
Class
Weapons
Curios
Talent Tree
Description
The goal is to use Chordclaw Strike every ~10 seconds to maintain Moebian Conductor, Sequenced Charge, and Redline Capacitors. Pressing the ability button without holding will execute the cleaving Axial Slash. Holding the button briefly before releasing will execute the normal Chordclaw Strike, which is better for single-target damage. If you mostly use Chordclaw while at 5 charges, you can have high uptime on +25% strength from Advanced Power Management and 20% TDR from Residual Current Buffer. The build has 63% overall toughness damage reduction while you have 4 ability charges and all buffs active.
Chordclaw is useful for killing crushers, which are normally the bane of the Devil's Claw. This build gets 22.5% permanent rending from Capacitory Limit Override and Foe-Render Creed, and an additional +15% from Branx Mk XI Phosphor Blast Pistol debuff, so the Devil's Claw is also decent at handling crushers. The combo of Chordclaw strikes and Devil's Claw parries provides very respectable boss/monstrosity DPS.
Branx Mk XI Phosphor Blast Pistol is a good sidearm for killing specialists, applying brittleness to large targets, and as a mobility swap for better sprint speed. If you usually hipfire the pistol, you could change the blessings to Opening Salvo + Crucian Roulette. Other good ranged weapons for the build include Branx Mk CV Galvanic Rifle, M35 Magnacore Mk II Plasma Gun, M35 Magnacore Mk III Plasma Gun, Accatran MG Mk II Heavy Laspistol, and Zarona Mk IIa Quickdraw Stub Revolver.
Dump stat on the Devil's Claw sword is either Mobility or Cleave Targets. You gain 1.0 cleave mass on heavy attacks and 0.6 on light attacks going from 60% to 80% Cleave Targets. You gain 0.18 sprint speed and 0.02 dodge distance going from 60% to 80% Mobility. In this case, I've chosen to dump Mobility because Branx Mk XI Phosphor Blast Pistol with 60% Mobility still has faster sprint speed than an 80% Mobility sword, so just swap to your pistol for running around the map.
You can take Rampage in place of Skullcrusher on the sword if you want. Rampage is usually easier to trigger, but less impactful. Since this build electrocutes (which staggers) on crit with Electro-Strike Conduit and has up to +37.5% strength (which multiplies damage, stagger, and cleave) from Advanced Power Management and Sequenced Charge, I think Skullcrusher is the stronger option overall.
The current build gets up to +95% cleave, or +168% including strength bonuses. If you find you need toughness sustain more than cleave, you can path through Servo-Core Recharge Engine instead of Adaptive Combat Calibration.
Evasive Servo Recovery helps maintain stamina for parrying. If you only use parry occasionally, you could take Ablative Wards, Surge-Extension, Adaptive Combat Engram, or Capacitor Reclamation Loop instead.
Hydraulic Impact is pretty good value in this build because both Chordclaw strikes and Devil's Claw parries count as heavy melee attacks, but this point could also be swapped for one of the previously-mentioned options.
Slice and Dice can be taken instead of Satiated Steel if you value burst damage over more frequent ability use.
System Shock is a potential source of up to 40% brittleness, but the Devil's Claw only has 33.5% crit chance so it would take quite a few hits on average to max the brittleness. Since the build already has Chordclaw for killing crushers and brittleness is less of a concern on other targets, I opted not to take System Shock.
I didn't invest in a blitz because the default servo-skull can be used to complete hacking minigames and can apply a +15% damage taken debuff to a double-tagged target by activating your blitz (with a 16 second cooldown). That's good enough for my needs, at least on Auric difficulty. If you want to invest in a blitz, I recommend swapping out Evasive Servo Recovery, Hydraulic Impact, and/or Shockline Breach Protocol for it; alternatively, you can swap out Flux Conduit Build-Up and/or Last Stand Relay by pathing through Servo-Core Recharge Engine instead of Adaptive Combat Calibration.
I like the Mk VII Devil's Claw best, but you can use a different variant if you prefer. I've included suggested attack combos below for each variant of the weapon. There's quite a bit of room for improvisation with the attack combos, especially when mixing in parries and push attacks.
Catachan Mk VII "Devil's Claw" Sword
- Cleave: heavy > light > repeat
OR heavy > parry/block-cancel > repeat - Single target: light > heavy > (light x2 > heavy > repeat)
OR push-attack > light x2 > heavy > repeat
OR light > repeat - Monstrosity/boss aggro: parry when possible, then use light attacks between enemy attacks
Catachan Mk IV "Devil's Claw" Sword
- Cleave: light > heavy > repeat
OR light > repeat - Single target: heavy > light > repeat
OR heavy > parry/block-cancel > repeat - Monstrosity/boss aggro: parry when possible, then use single-target combo between enemy attacks
Catachan Mk I "Devil's Claw" Sword
- Cleave: heavy > repeat
- Single target: light > repeat
- Monstrosity/boss aggro: parry when possible, then use light attacks between enemy attacks