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[DETAILED] H40 Mandated edict: based! by Fudge-Bread
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 [DETAILED] H40 Mandated edict: based! by Fudge-Bread
 Arbites Build - Warhammer 40k: Darktide 

 [DETAILED] H40 Mandated edict: based! by Fudge-Bread
 Arbites Build - Warhammer 40k: Darktide 

Class

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Weapons

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Indignatus Mk IVe Crusher
Transcendant
Indignatus Mk IVe Crusher
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Power Output
[80/80]%
Penetration
[80/80]%
Crowd Control
[80/80]%
Defences
[60/80]%
Damage
[80/80]%
10-25% Damage (Unyielding Enemies)
4-10% Melee Damage (Elites)
Thunderous

Thunderous

Hitting an enemy gives them 4 stacks of +2.5% Brittleness. Debuff lasts for 5 seconds and can have a maximum of 16 stacks.

Skullcrusher

Skullcrusher

Target receives 4 Stack(s) of +10% Damage if already Staggered. Lasts 5s.

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Locke Mk III Spearhead Boltgun
Transcendant
Locke Mk III Spearhead Boltgun
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Collateral
[76/80]%
Reload Speed
[76/80]%
Stability
[76/80]%
Damage
[76/80]%
Mobility
[76/80]%
10-25% Damage (Unyielding Enemies)
10-25% Damage (Flak Armoured Enemies)
Shattering Impact

Shattering Impact

Target receives 4 Stacks of 2.5% Brittleness on direct projectile hit. Debuff lasts for 5 seconds and can have a maximum of 16 stacks.

Puncture

Puncture

Ranged hits add 4 stacks of bleed to enemies.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+2-5% Toughness
+4-10% Revive Speed (Ally)
+6-12% Stamina Regeneration
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+2-5% Toughness
+1-4% Combat Ability Regeneration
+5-20% Damage Resistance (Gunners)
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Blessed Bullet
Transcendant
Blessed Bullet
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+1-3 Max Stamina

+1-3 Max Stamina

+1-4% Combat Ability Regeneration
+4-10% Revive Speed (Ally)
+5-20% Damage Resistance (Gunners)
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Talent Tree

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Description

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❗Disclaimer❗ 

I always will correcting and little changing for some skill difference/patch changes on this build cause I experimenting and rdy to manually test some stuff every patch since Lexbreakes is alive.

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👮Arbites was a 1st serious main character- before ScooH (check out build for him there).

https://darktide.gameslantern.com/builds/a2a069da-4e89-4e64-8307-5526ae264788/bacarti-despacito-2000-hours-h40-by-vasarti-hive-scooh-right-click-brairot-for-dummies

 

 This build which i correct some few times (1000+ hours of Havoc gameplay) while play mostly Castigator's (chad) stance wtih dog (never play without dog- and low chance to this happens) and also is fully cover all danger in havoc BUT need proper Understanding of Doggy part class. Also u can change ult on your preference - Nuncio-Aquila (for more teamsupport notes) or Break the Line(for more crowdcontrol) cause core of whole build is flexible. U playstyle - facetank all dangers by ult, proper order dog to kill all possible dangers (specials, elite, gunners), and so important BE Tanky AF boi by crowdcontrol, sniping, petting and animal controling.

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Short build breakdown:

🩸Damage 7\10 - some bosses damage is kind of mid. Others - is dead in moments.

 

🛡️Survivability 8\10 - fast cd Castigator's Stance  makes u unpenetratable + Damage reduction (DR) and Toughness DR + Tough regens, but - ranges (mostly), bosses, deaseblers amd melee elite spam is not OK.

 

🧠Utility - 11\10 - u like all purpose sweden knife with dog's can opener.

  • Use Castigator's Stance to offence and get stacks Writ of Execution or defence - shoot everything highlighted by Execution Order , prioritizing specials and elites, all types of gunners.
  • Keep Frontlining\dodging to keep mobility, kiting and also ordering dog to eat some specials and elites.
  • Fall little back when Castigator's Stance on CD. 
  • Kill lazy by range weapon untill CD (46 sec default \ 31.5 sec if ex order is always proc). Try to do something usefull meanwhile, like looting, order dog coomands or watching for backline specials.
  • REPEAT.

U also can change aura Part of the Squad (which is Good aura to regen small amout of toughness) to Ruthless Efficiency etc Bolter has low reload time.

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Looooong build breakdown:

⚔️Mellee weapon  and blessings

Indignatus Mk IVe Crusher - Truly a weapon for this class and this build, it fulfills all the necessary functions:

  • Сrowd control (regular and elite) with insane stugger.
  • Deals damage when combined with blessing combo - Thunderous (which is good for team, vs 1vs1 bosses and armored elite) and Skullcrusher with talant Concussive, also pushes apply this blessing effects.
  • A special attack is needed mostly to open Bulwark , which makes life much easier. Also u can use it for extra stugger.
  • Good amount of dodges.

Also u can replace Thunderous with good Slaughterer blessing but the 2d one is less uptime and aim on horde cleaning - but u alredy has insane hordeclean potencial. Other blessings has middle or low impact. 

+25% damage againts Unyielding and +10% elite maximizes damage againts the most important targets; it is better to amplify the damage on those specific health bar types. U also have good damage vs Flak armor. Potentially Maniac/Elite damage can be used instead of Elite however it is not advised since being able to kill elite, especially Bulwark , Reaper and Bosses is much more important in general gameplay.

 

For potential best alternatives weapon:

  1. Branx Mk III Arbites Shock Maul is also OP weapon (tactical axe for arbi V2.0), more mobility and quite well damage with blessings High Voltage and Execution (or Thunderous ). Also can light cancel spam (like psyker 1h force sword spam).

     

  2. Atrox Mk II Tactical Axe for same reason with Headtaker and Brutal Momentum blessings.

     

  3. Branx Mk VI Shock Maul and Suppression Shield for extra survavalability and less damage (to become agressive tank role) with High Voltage and Opportunist blessings.

     

🔫Range weapon and blessings

Locke Mk III Spearhead Boltgun  and also Godwyn-Branx Mk IV Bolt Pistol has a good position of this build, but boltgun potentially has more firepower but more slower. The choose is yours.

MK III is more sniping and crowdconroll variant than MK IIb which is good with blessing combo Shattering Impact and Puncture. They complement each other - bleeding damage is increased by the Brittleness debuff (around 25%-40% bleed dmg increase in 16 stacks (40%) Brittleness depending of enemy type). It's very important vs bosses, crushers and captains (without shield). 

The downside of this weapon weapon drawing speed and reloading (and possible ammo effiency), which can be solved by proper understanding when u can reload (always reload if the game give u relax time) and moments use this weapon which i tell u:

  • Sniping shooters, burst fire elite and specials, if dog not neer;
  • Extra dmg vs bosses;

Exaction Mk VIII Exterminator Shotgun and Exaction Mk III Exterminator Shotgun also good choices, but are less accurate and have different functionality (even less). The main difference between this two is:

Other weapon has less effiency for me.

 

🛡️Curios:

Gunners res helps us vs elite gunners (not a usual dreg, scab stalkers) which the main reason why we dead. Don't change that. Run 3 (or 2) of those on any Arbites build and thank me later. U can replace 1 for smt wot i want.

Running 2x-3x CDR on curios is now mandatory. So we are chosing between:

  • Playing safe and be a good teammate or be selfish and never go for Revives, unless its totally needed or possible. We still need to cover a person who is going for revive. 
  • Stamina regeneration . May be a valid ditch choice, because we have tons of tough regen, DR and TDR, but stamina regen this build quitle low.

 

🐶BFF etc Dog part. Most important and LOOOONG in this build.

📕BASE

The Cyber-Mastiff initiates attacks against enemies in three main way - By default, it automatically tries to attack the closest attacking enemy within 6m to the player. Alternatively, it can select attacking targets within up to 16m to the player; should prioritize close melee elites over other elites and specials over other enemies. Generally, the Cyber-Mastiff tries to attack appropriate targets within range that are attacking the player and are preferably inside an 120° angle in front of the player. Does not automatically attack Poxburster.

 

If the player is disabled by a Mutant or Pox Hound breed, the Cyber-Mastiff will automatically jump at it thereby freeing the player. If the player is grabbed by a Chaos Spawn or Daemonhost, or is consumed by a Beast of Nurgle, the Cyber-Mastiff will automatically continue to attack the disabling monster (ignoring any command-tagged target). Note that while being disabled (e.g. while netted), the player can still command-tag enemies.

 

The leap attack has a fixed cooldown of 1.5s; the effective time before Cyber-Mastiff leaps again can be longer depending on the necessary steps in its attack positioning and/or target selection logic.

 

On human sized enemys - jumps on target dealing 200 damage every 1.33s (on pounce, creates a non-damaging explosion with a 2m radius around the pounced target which deals stagger).

 

On Oggy sized enemys, mutants and pox hounds (and also Pack master) - jumps at target dealing one instance of 400 damage and forces light stagger (for 2.5s) every 3 sec.

 

On Monster sized enemys - jumps on target and stays on target for 1.55s dealing one instance of 600 damage before jumping off and retargeting:
• when player is consumed by a Beast of Nurgle, attacks automatically;
• when player is grabbed by a Chaos Spawn, attacks automatically.

 

On Captain enemys - active shield: jumps at target and bounces off. On inactive shield: jumps at target dealing one instance of 200 damage.

 

The damage scales on Armor Damage type (ADM) (look below).

Unarmoured       x1

Flak                       x0.8

Unyielding          x1

Maniac                 x1

Carapace            x0.6

Infested              x1

Void Shield        x0

 

Stagger mechanic:

Cyber-Mastiff deals stagger to enemies in three main ways: 

(1) While moving around, it staggers smaller enemies within 0.5m. 

(2) While leaping, it staggers enemies within 1.25m; this has enough stagger strength to stagger all enemies except for Mutants, monstrosities, and Captains/Twins. 

(3) On direct impact with leap attack.

 

Cyber-Mastiff's damage can be increased:

🔥Dog's Talant breakdown

+ 🛡️ Canine Morale is OP talant with combat uptime 70%-87% (past ma 30 games). Nothing to say - Just take it.

+ 🎯Go Get 'Em! is essential cause has hidden mechanic.

1) Adds an alternative weight value during Cyber-Mastiff's target selection which manipulates the score calculation in favor of enemies that are considered ranged to make it more likely that Cyber-Mastiff attacks them. Also increases the effective max range in which Cyber-Mastiff can automatically select potential targets from 16m to 45m.

(2) Increases Cyber-Mastiff's damage by 50% against enemies that are considered ranged; stacks additively with Bloodlust, Execution Order, and Kill Order der.

Breeds that are considered ranged: Flamers, Gunners, Plasma Gunner, Shotgunners, Radio Operator, Reaper, Scab Shooter, Sniper, Stalkers (regular shooters).

+🩸Razor-Jaw Augment is top tier. Cyber-Mastiff applies 6 stacks of Bleed to enemies under two conditions:
 

(1) When Cyber-Mastiff disables ('pounces') a human-sized enemy, it creates a non-damaging explosion with a 2m radius (usefull on horde\mix gorde). Enemies within radius receive Bleed stacks and u can abuse this fast retarget pounce between targets (only human sized).
 

(2) When Cyber-Mastiff jumps at any target, it applies Bleed stacks to the target on impact.

Can apply up to 16 Bleed stacks max on a target; can apply Bleed through Bulwark/Vanguards shield (always), and Captains/Twins void shield (if pouncing a human-sized target that is within 2m).

 

+⚡Voltaic Mandibles Augment also high value talant. Cyber-Mastiff's attacks apply Electrocution to the target; does not proc against Pack Master. Electrocution: lasts 5s; deals 57.5 base damage 11 times with decent armor damage modifiers across the board; deals damage and stagger in a tick interval between 0.3s and 0.8s (randomly chosen) last 5 sec; staggers all enemies except Mutants, Poxburster, monstrosities and Captains/Twins;

 

+ 🦷Serrated Maw Bruh man WTF is the F-tier blessing feat by Mr bEe. Chill bro let me get some numbers to explain. When Cyber-Mastiff attacks, the initial hit applies 6 rending debuff stacks ('brittleness') to the target boosting damage against armor types Carapace, Flak, Maniac, Unyielding.

Each stack applies 2.5% rending (up to 40% max at 16 stacks), lasts 5s, and can be refreshed during active duration. Stacks additively with other rending debuffs ('brittleness'), and with rending buffs that only boost a character's own damage ('rending').
 

Also boosts own Cyber-Mastiff's damage by 30%-60% (depends of stucks brittleness and ADM) and !IMPORTANT! the damage overtime by talants which i told before - Razor-Jaw Augment by 15%-34% (depends of stucks brittleness and ADM), Voltaic Mandibles Augment by 20%-42% (depends of stucks brittleness and ADM).

 

🔊🔊🔊🔊🔊🔊

Now for make clear - difference between with\without Serrated Maw killing targets without u help - just alone (talants choosed by defult - Voltaic Mandibles Augment,Serrated Maw, Go Get 'Em! and Execution Order) On H40 diffuculty, take middle number with 5 tries. 

 

                                                                                    WITH   Serrated Maw (sec)                    WithoutSerrated Maw (sec)

  1. Dreg Shotgunner /Scab Shotgunner                                         3.51                                          2.1    (-29.5%)

     

  2. Dreg Rager                                                                           4.72                                           4.72

     

  3. Scab Rager                                                                          8.65                                            6.67    (-23%)

     

  4. Scab Mauler                                                                      17.07                                            14.1      (-17%)

     

  5. Scab Plasma Gunner                                                            4.76                                             4.1     (-12.8%)

     

  6. Scab Gunner                                                                      3.61                                               2.7    (-35.2%)

     

  7. Dreg Gunner                                                                      4.86                                             3.81   (-25.3%)

     

  8. Bulwark                                                                          15.13                                             10.8   (-28.5%)

     

  9. Reaper                                                                            11.88                                             7.30  (38.6%)

     

  10. Crusher                                                                          34.43                                           24.27   (29.5%)

     

  11. Pox Hound                                                                      7.23                                               7.01   (2.8%)

     

  12. Scab Trapper                                                                  2.48                                                2.18   (12.1%)

     

  13. Mutant                                                                         11.46                                               11.15   (2.7%)

     

  14. Dreg Tox Flamer \ Scab Flamer                                        3.51                                                3.21   (8.6%)

     

  15. Scab Bomber \ Dreg Tox Bomber                                      2.23                                               2.01   (9.9%)

     

  16. Scab Sniper                                                                   1.42                                                  1.31   (7.8%)

 

In short case we see impact depends of enemy ADS (especially carapace\flak) which economy some seconds which is good to know. If u don't like the numbers or has other prefences, can replace this talant by:

 

Some useful advice:

  1. When use Castigator's Stance for offense make sure u get some stacks of Writ of Execution by killing elite/specials - best way is killing by range. More stacks = More profit.

     

  2. On mixhode try frequently order dog to jump human sized elite to get some AOE stugger and bleed or stacks of brittleness and electrocution.

     

  3. More than see aside to get know wot u dog doin. Get orders to dog depends where he is to save some time.

     

  4. I use mods for dog microcontrolling such as Less Annoying Arbites  and  Hold dog to attack. I have 3 mouse buttons (7+ active buttons on my mouse) binding for dogs order: One for all; One for human sized elite and the last one for specials. If u lazy or do NOT want this manually - u can dowload some Auto mark mod or Servo-skull and hound Commander for non-manual ordering (with filters). But personally i do not need them cause i have time when i do not need order dog attack (to clean some regular shooters on battlefield).

     

  5. With Castigator's Stance and Imposing Force active u can tank up  poxbuster with no health damage.

     

  6. The DOG is ammo saver - Let the dog kill gunners both elite and regular - save u ammo.

 

 

 

 

 

 

 

 

 

6 hours ago